Created 3D models, developed textures, and built lighting. Excited about trying new tools to pursue different creative endeavors that can potentially be useful in the future. Different types of software tools and attention to detail were essential to achieve realistic 3D environments.

 

The office environment below belonged to a new rookie detective who has moved in the office. It takes place in the 1940s.



Software: 3Ds Max, Adobe Substance Painter/Designer, Unreal, Photoshop

fans2.jpg
fans.jpg
lamp45.jpg
cabinet.jpg
chair.jpg

Wood Texture created in Substance Designer.

wood.jpg

A mystical roman gazebo in a forest of fireflies. Testing effects and mood in Unreal. 


Software: 3Ds Max, Adobe Substance Painter/Designer, Unreal, Photoshop

HighresScreenshot00001.png
HighresScreenshot00003.png

Creating and testing textures and lighting on a 3D model template.


Software: 3Ds Max, Substance Designer, Corona Renderer, and Photoshop

Gloria_EnvironmentTest.tif
test2.jpg

Created blue wood siding in Substance Designer

substance.jpg