In my spare time, I create 3D models, develop textures, and build lighting. I am excited about trying new tools to pursue different creative endeavors that can potentially be useful in the future. Different types of software tools and attention to detail are important to achieve realistic 3D environments.

The office environment below belongs to a new rookie detective who has moved in the office. This takes place in the 1940s.



Software: 3Ds Max, Adobe Substance Painter/Designer, Unreal, Photoshop

fans2.jpg
fans.jpg
lamp45.jpg
chair.jpg
wood.jpg

Wood Texture created in Substance Designer.

A mystical roman gazebo in a forest of fireflies. Testing effects and mood in Unreal. 


Software: 3Ds Max, Adobe Substance Painter/Designer, Unreal, Photoshop

HighresScreenshot00000.png
HighresScreenshot00001.png